Working across different disciplines such as AI, VR, performance, installation, Li Zhu’s art is trying to figure out how technology shapes us, and to express human
sensation in a time where new technologies are about to take over in our society.
.mp4 / VR
The exciting thing about this work, which at first glance looks like a 3D movie, is
that the artist only created a physical environment. All the “story-liked” things that
the player sees after entering the “room,” and even the movement trajectories of
all objects, including most of the player’s path, are formed by the physical
attributes of the game object itself and the interacted action based on these
Therefore, unlike the director’s control of all the storylines in traditional movies, in
this “VR game” that looks like a 3D movie at first glance, most scenes are not
directly designed and controlled by the author. Instead, the artist just established
this environment and placed things with different physical characteristics inside.
Therefore, this “game environment” may be very similar to our real universe.
“God” created a set of purely physical or mathematical game rules for a universe.
All objects or creatures can “freely” play and interact with each other based on
these rules. Then after a long time, it has been developing some stories we call
Also, for this reason, it is difficult for this “movie” based on the physical
environment to develop in a short time the “dramatic montage” that audiences are
used to seeing in any movie.
Finally, perhaps the most meaningful part of this work – which unfortunately we
cannot see with this simple video presentation of the VR piece: it never repeats
itself. Every time you enter this VR work, you will see a different scene. This is a
bit like what this old adage said: “we will never step into the same river twice.”
Further, this may be a bit like a model of parallel universe. And, -of course, it is
just a straightforward model.