
LI ZHU
Working across different disciplines such as AI, VR, performance, installation, Li Zhu’s art is trying to figure out how technology shapes us, and to express human sensation in a time where new technologies are about to take over in our society.

Artwork details:
Title: ComradeEnemy
Fileformat: MP4 – VR
Year: 2020
Artwork description:
The exciting thing about this work, which at first glance looks like a 3D movie, is that the artist only created a physical environment. All the “story-liked” things that the player sees after entering the “room,” and even the movement trajectories of all objects, including most of the player’s path, are formed by the physical attributes of the game object itself and the interacted action based on these physical attributes.
Therefore, unlike the director’s control of all the storylines in traditional movies, in this “VR game” that looks like a 3D movie at first glance, most scenes are not directly designed and controlled by the author. Instead, the artist just established this environment and placed things with different physical characteristics inside. Therefore, this “game environment” may be very similar to our real universe. “God” created a set of purely physical or mathematical game rules for a universe. All objects or creatures can “freely” play and interact with each other based on these rules. Then after a long time, it has been developing some stories we call “history.”
Also, for this reason, it is difficult for this “movie” based on the physical environment to develop in a short time the “dramatic montage” that audiences are used to seeing in any movie.
Finally, perhaps the most meaningful part of this work – which unfortunately we cannot see with this simple video presentation of the VR piece: it never repeats itself. Every time you enter this VR work, you will see a different scene. This is a bit like what this old adage said: “we will never step into the same river twice.”
Further, this may be a bit like a model of parallel universe. And, -of course, it is just a straightforward model.
MORE ARTISTS
MATTHIAS GUBLER Matthias Gubler
MATTHEW PRATER
GUSTAVO ROMANO
ANA GUZMAN
JOHN MELO
JOSE MIGUEL MEJÍA
ANA MARIA CABALLERO
BRUNO OUBAM & CIBERPAJÉ
ANDREAS LUTZ
ENRICO DEDIN
JUAN COVELLI
HE ZIKE
JO NGÔ
ROMAN CHIZZ
JOSÉ MANUEL BERENGUER
COOL 3D WORLD
IURY LECH
SANDRINE DEUMIER
MARIANA DESTRO
CLAUDIA ROBLES ANGEL
KATRIN FLORIAN
JULIA PUYO
PASCAL DOMBIS
EMILIE GERVAIS
MIYÖ VAN STENIS
DOMENICO BARRA
VLADIMIR MUHVICH
FLEURY FONTAINE
SANDRA ARAÚJO
KLAUS FRUCHTNIS
DAVIS LISBOA
RICARDO IGLESIAS
SYSTAIME
MARÍA CAÑAS
LAB INTER
SEBASTIÁN TEDESCO
MAXIMILIANO BELLMANN
MATEO AMARAL
MACOS CALVARI
ANDRÉS SENN
ESTEBAN OTASSO
FABIEN ZOCCO
RUBÉN TORTOSA
INMA FEMENÍA
HUGO MARTÍNEZ-TORMO
BOSCH&SIMONS
CARLA GANNIS
FAISAL ANWAR
KATE DURBIN
RUINI SHI
AARON JABLONSKI
KEVIN KRIPPER
JAVIER BILATZ
GUILLERMO JONES
GUIDO CORALLO
GABRIEL RUD
DIEGO ALBERTI
CIRO MÚSERES
JUAN MICELI
JORGE CASTRO
LENINA
LAÍS PONTES
AZUL DE MONTE
RICARDO DE ARMAS
YAEL KANAREK
ROSANA ANTOLI
ARTURO MOYA VILLEN
ENRIQUE RADIGALES
CESAR ESCUDERO ANDALUZ Y MARIO SANTAMARIA
GREGORY CHATONSKY
PEDRO MORALES
PABLO RECHE
LI ZHU
KAMILIA KARD
JAIME DE LOS RIOS
FABIANA CRUZ
SNOW YUNXUE FU
SABRINA RATTÉ
ROGER VILDER
RACHEL LAMOT
PIA MYRVOLD
PAULO ARRAIANO
MOHSEN HAZRATI
MIT BORRÁS
MIKE PELLETIER
MILAD FOROUZANDEH
MARTINA MENEGON
JURGEN ARTWORKD
JORGE ISLA
JONATHAN MONAGHAN
JOHN SANBORN
JM STASH
JACK HOLMER
INES NORTON
HAYDIROKET
FRANÇOIS QUÉVILLON
FITO SEGRERA
EUGENIO AMPUDIA
EDUARDO KAC
DAVID GUEZ
DONATIEN AUBERT
DYLAN COTE and PIERRE LAFANECHÈRE
DANIEL CRUZ
CLAUDIA HART
CAROLINE DELIEUTRAZ
CARLOTTA AOUN
ANTOINE SCHMITT
ANGELICA MERENKOVA
ALBA TRIANA
BOB BICKNELL KNIGHT
INTI PUJOL
AI-DA-ROBOT